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Set Screen

The set_screen function allows changing visual screens
The set_screen function allows switching between different screens
Syntax: set_screen [screenId] [layer (optional)]
Example:
set_screen map

Layers

Screens can use layers, to make it possible to overlay screens on top of each other. By passing a number as the second parameter to set_screen, it will set a screen on this layer. Example:
main:
set_screen game_background // will set the screen game_background on layer 0
set_screen flashing_overlay 1 // Will set the screen flashing_overlay on layer 1, displaying it above the background
See Screens guide for more info