Set Screen
The set_screen function allows changing visual screens
The
set_screen
function allows switching between different screensSyntax:
set_screen [screenId] [layer (optional)]
Example:
set_screen map
Screens can use layers, to make it possible to overlay screens on top of each other. By passing a number as the second parameter to
set_screen
, it will set a screen on this layer. Example:main:
set_screen game_background // will set the screen game_background on layer 0
set_screen flashing_overlay 1 // Will set the screen flashing_overlay on layer 1, displaying it above the background
Last modified 8mo ago